Bachelor of Design in
Game Design & Animation
Specialisation Offered
- Game Design & Animation
Curriculum
Course Code | Course Title |
---|---|
ISK | Introduction to Sketching
Object sketching, perspective, live sketching, light and shadow |
COE | Colours & Emotions
Psychology of Color for Game Design, Color Theory, Color Palete, Emotions in Games, Emotion Detection, Modelling, Emotional Adaptation, Expression |
HAC |
History of Art, Culture & Design
History of design and its relationship with art craft and technology |
FG | Film and Game Appreciation
Animated Films & Games, Aesthetics, Analysis, Genres |
FD | Fundamentals of Design
Fundamentals of 2D Design, elements features and principles |
DT-I |
Digital Tools- I
(Adobe Photoshop) Basics and Advance of Photoshop |
Course Code | Course Title |
---|---|
EFG | Effects of Game : Sociological, Psychological and
Anthropological
Retaining Factors, Sociological & Psychological Impact, Anthropological Impact, Ethics & Values |
BK | Basic Kinematics
Motion, Bones & Joints, Degrees of Freedom, Rigid Bodies, Bounce, Collisions |
MEX | Material Exploration
Types of Materials, Carving, Joineries & Structure Building |
DT-II | Digital Tools- II
(Adobe Illustrator) Basics and Advance in Adobe Illustrator |
DP | Design Process: Problem Solving Project
Learning and Implementing ImaginXPs 6D Design thinking process |
EVS |
Environmental Science
Fundamentals of EVS, Geosciences, Energy & Environment, Pollution, Assessment, Management and Legislation |
Course Code | Course Title |
---|---|
PHT | Photography Techniques
Exposure & Composition, Anatomy & Equipment, Types of Photography, Photo Editing |
VG | Visual Graphics
Visual Design, Elements of Visual Graphics, Typography, Grids, Composition & Layout |
CD | Character Design
Character & Silhouettes, Expressions, Colours, Gestures, Building Relationships, Creating a Story |
CA | Concept Art for Game
(Adobe Photoshop software) Compositional Studies, 3D Concept Art, Modelling, Painting, Exporting |
PST | Plot Building & Storytelling
Plot Building, Story Structure, Character Development, Dialogues |
DCV |
Design Communication and Visualisation
Critical Thinking, Design Communication |
Course Code | Course Title |
---|---|
EAS |
Environment & Asset Design For Games
(Unity Software) Learning Unity Engine, Designing Terrain and It’s Elements |
CGS | Contemporary Game Studies
History, Games Market, Culture, Cognitive Benefits |
AK | Advanced Kinematics
Movements, Constraints, Restrictions, Role, Inverse Kinematics |
CA-3D | Computer Animation- 3D
(Autodesk Maya Software) 3D Modelling, Layout, Animation, Rendering |
BGD | Board Game Design
Game Foundations & Components, Mathematics, Prototyping & Playtesting |
TCH |
Technology in Animation & Game Design
History & Evolution, Technology |
Course Code | Course Title |
---|---|
MLR | Basics of 3D Modelling, Lighting & Rendering
(Unreal Engine Software) Getting used to interface, adding lighting, rendering |
VFX | Basics of VFX for Film and Game Design
(Nuke Software) Learning Nodes, Roto and Rotopaint, Composting Fundamental Concept, Keying, Chroma Keying Greenscreens and Rendering |
SD |
Sound Design
(Lexicon PCM Reverbs software) Getting used to the interface, understanding the Parameters |
MG | Motion Graphics
(Adobe After Effects / Animate software) Introduction and Basics of Adobe After Effects, Animation Principles and Modern Data Visualization |
LVD | Level Design
(Unreal Engine Software) Introducing students to Level design Guidelines, Brainstorming and Bubble Diagram |
IUX |
Introduction to UX
Evolution of UX and Misconceptions around it, UX in Everyday life and Trends, Need of UX in Industry |
Course Code | Course Title |
---|---|
RA | Rigging & Animation
how to do Scene Preparations, Root, and Spine Rig, Skinning, Attaching Geometry, Rig Enhancements |
GE | Game Engine
Introducing Game Engine Fundamentals, Game middleware through case studies |
VDE | Basics of Video Editing
Getting hands-on exposure to video editing using Premier Pro software, Adding Style to Your Videos |
CP |
Compositing
(Unity Software) Learn how to composite different elements together – Layer Control & Blending, Transparency and Keying |
UXFT | UX Design For Futuristic Technologies
(Oculus Developer) Emerging Technologies, Tools of UX design for emerging technology, Human Machine Relationship |
MP-I | Minor Project 1 1. Short Film (Pre- Production) OR 2. Game Design (Pre- Production) |
Course Code | Course Title |
---|---|
EG | Economics of Games
Introducing fundamentals of economic systems, Value Chain and Job Roles in game industry, Game Money Flow, Current Trends |
GID | Game Interface Design
Introduction to interface design process, practical exposure to Research, ideation and creating prototyping in game interface design |
GMD | Design of Games on Mobile Phones
Learn how to Build Mobile Games with People in Minds, ergonomics and adding interactive elements |
DM |
Design Management
UX approach in Business, UX Strategy, Design Management |
MP-II | Minor Project 1 1. Short Film (Pre- Production) OR 2. Game Design (Pre- Production) |
Course Code | Course Title |
---|---|
INT | Internship
Minimum two weeks practical training in Game Design and Animation related project |
GP | Graduation Project
The project is evaluated as the end-term examination in the form of a jury conducted by an industry and academic panel |
POs
Pathway After
Bachelor of Design in Game Design & Animation
Careers
Top Recruiters
- Electronic Arts
- Ubisoft
- Rockstar Games
- Epic Games
- Sony Interactive Entertainment.
- Nintendo
- Red chillies VFX
Dr. Darpan Anand
Professor & Head in the Department of Computer Science & Engineering at Sir Padampat Singhania University
Dr. Darpan Anand has more than 20 years of experience in teaching, industry and research. He is currently heading the Board of Studies, and Member of research Degree Committee. He has expertise in curriculum development, academic processes, accreditations, and NEP. He teaches Computer Networks, Operating Systems, Cryptography & Network Security, Machine Learning, Robotics Process Automation, etc. His research interests include Information Security, e-governance, machine learning, Intelligent Information Processing, Evolutionary Algorithms etc. He has guided several PG Dissertations. He is an author/co-author of more than 60+research papers (indexed in SCI, ESCI, Scopus etc.), Text books, book chapters (IET, Springer, and Elsevier), patents, etc. He is also a member of various esteemed research associations as IEEE, ACM, IAENG, TAEI, CSI, AIS, CSTAetc.

Why Bachelor of Design in
Game Design & Animation From SPSU

Top Placements at Lucrative Packages
Project-based learning and skill-oriented pedagogys

Industry-ready curriculum and syllabi
Exposure to real-world projects

Internship opportunities with leading MNCs
Experienced and industry-renowned faculty
Our Alumni Working with Fortune
500 Companies



























Bachelor of Design in Game Design & Animation
Eligibility Criteria & Selection Process

Eligibility & Fee
Bachelor of Design in Game
Design & Animation
Fee Per Annum

Selection
Bachelor of Design in Game
Design & Animation
Candidate must have passed XII std. or its equivalent position
Merit Based Scholarship UG Programs
100% Scholarship
75% Scholarship
65% Scholarship
55% Scholarship
45% Scholarship
35% Scholarship
25% Scholarship
JK Cement Scholarship worth
Crore
Engineering Program
Merit Based Scholarship PG Programs
100% Scholarship
75% Scholarship
65% Scholarship
55% Scholarship
45% Scholarship
35% Scholarship
25% Scholarship
Student Testimonials

MOHIT CHOUDHARY
Intellipaat Software Solutions Pvt. Ltd, Bengaluru Karnataka
T. CHANDRA SEKHAR
Harman connected services, Bangalore, India
ABHISHEK GUPTA
Cognizant Technology PVT LTD at Pune Maharashtra